Badges/Awards
www.stjohnswoodscouts.org.au
Personal Progression using badges/awards
The video (left) explains it!
Scouts has a well developed method for youth to progressively learn how to lead their activities using a structured approach. The program planning worksheets are on the national site.
The system provides structured challenges in leadership, outdoor skills and personally direct projects, as well as a leadership course and journey.
Program on a poster
This is a great introduction, and be sure to check out the slides at the bottom of the page.
The badge system
This system encourages and acknowledges personal growth of the Scouts.
First badge: Introduction to Scouting, then Introduction to Section
Then, in parallel
Milestones (1, 2, 3) --- Special interest areas (SIA) --- OAS
Peak award (after Leadership course; Adventurous journey, reflection)
This is called the Personal Progression Framework
Details: The peak award requires Milestone 3, six SIA badges (across 2 or more areas), OAS progressions (depends on section) leadership course, journey and reflection.
OAS progressions:
Each section requires a level in the core areas (Bushcraft, Bushwalking and Camping) and a total number of progressions in any area (including the core areas). These are in the table below.
Joeys: Stage 1 in core areas: No other progressions required.
Cubs: Stage 3 in core areas plus 8 progressions total.
Scouts: Stage 5 in core areas plus 10 progressions total.
Venturers: Stage 5 in core areas plus 12 progressions total (4 of which are stage 4 or higher).
Rovers: Stage 5 in core areas plus 14 progressions (6 of which are Stage 4 or higher).
Progress recording (Terrain)
Scouts has a free digital app, Terrain (log in with scout member number and DOB as YYYY-MM-DD) and alternative paper record books.
Contact your leaders to have your password reset.
Terrain support/manuals/videos/fact sheets: Terrain Website
Adult Leader, Youth and Parent Guide (Courtesy of Samford Scout Group): Group Terrain Manual (Leader access using your Scoutsqld email.)
Three books:
#1 Badge record books now available for the new system. Buy the appropriate books below (Hint: log on under the "leader (will be renamed member" side with your scout membership number - use the forgotten password link if required):
#3: Most Scouts will require a logbook of activities completed such as camps, which you should complete online in Terrain.
Challenge areas
There are four Challenge Areas that support ideas generation & make up the Scouting Program, these are; Community Challenge, Creative Challenge, Outdoors Challenge and Personal Growth Challenge.
Some Ideas Are:
Getting out & into the community
Engagement
Involvement
Projects & Partnerships
Visits
Volunteering
Diversity & Inclusion
Environment
Active Citizenship
Projects could be:
Local
National
International
Supporting
Knowledge
Service
Some Ideas Are:
Expression
Arts
Making
Creating
Inventing
Designing
Planning
Projects could be:
Unusual
New
Colourful
Bold
Innovative
Investigative
Some Ideas Are:
Environment
Camping
Time in Nature
Water Activities
Adventurous Activities
Journeys
Projects could be:
Fast
High
Wide
Slow
Deep
Safe
Some Ideas Are:
Health & Wellbeing
Resilience
Mental Health
Beliefs & Values
Social Justice
Skills
Interests
Projects could be:
Invidivual
Healthy
Growing
Resilience
Believeing
Commitment
Understanding
New Skills
All Scout programs should be adventurous, fun, challenging and inclusive for all Scouts.
By following challenge area model, young people are able to create a Scout program that is engaging and applicable for all members.
What's really important is that Scouts in all Sections are planning for and leading the programming of their Unit as much as possible, appropriately supported by older Scouts and our Adults. Some Scouts may need support to contribute their ideas, and to deliver their ideas in the program.
Challenge Areas - more info
3 Milestones
Milestones record the normal activity of Scouts, including learning leadership skills by doing. All Scouts are capable of completing the milestones if interested and would normally complete a milestone each year.
MILESTONE 1
- 24 participates (6 from each Challenge Area)
- 2 Assists (from two different Challenge Areas)
- 1 Lead (one activity from any Challenge Area of your choice.)
MILESTONE 2
- 20 participates (5 from each Challenge Area)
- 3 Assists (from two different Challenge Areas)
- 2 Leads (two activities from any Challenge Area(s) of your choice.)
MILESTONE 3
- 16 participates (4 from each Challenge Area)
- 4 Assists (from at least two different Challenge Areas)
- 4 Leads (from any Challenge Area(s) of your choice)
Plan -- Do -- Review using SPICES
All activities use the "Plan - do - Review" circle and youth reflect on their adventures and achievements using a structured method called SPICES. SPICES enable Scouts of all ages to understand the Educational Objectives of the Scout program and how they apply to their personal development. Leaders support Youth during the Review process, using prepared ‘I Statements’ that explain the developmental expectations of sectional age ranges and sets of SPICES Cards that feature questions relating to the SPICES that spark reflection on activities and aid in the understanding of personal growth.
Special Interest Areas
SIAs are badges that Scout earn for any worthwhile project, within six broad categories, and following the plan, do, review framework. Approval is required after the "plan" stage and on completion.
Proposal for SIA badgework can be prepared on paper planning toosl and entered by adults for members if required. There is a separate tool for Cubs and Joeys, and one for Scouts, Venturer and Rovers paper planning tools and later entered by Parents if that assists youth.
You'll find:
SIA video introduction
Adults Leader Guide to SIA
Resources for all sections
Effort required for each section: Joeys=2 hours; Cubs=4 hours; Scouts=8 hours; Venturers=12 hours and Rovers=18 hours.
OAS Assessors and approvals
Outdoor Adventure Skills (OAS) is competency based, so trained youth and leaders are required as assessors. The SJW qualified assessors are found in Classroom in the reference area.
This badge system caters for all skill levels over a broad range of outdoor, physical activities.
There is an app, Terrain, for recording progress, or jump online and buy the nicely bound copy from ScoutShop.
Adventurous Journey
Plan and undertake an adventurous journey, which can be bushwalking, canoe, bike or other means that connects with the outdoors, with some other Scouts. Key requirements: Only one or two Scouts can plan and achieve the requirement on any journey. The size of the party is variable to suit the journey and risks. Scouts should be competent and can be drawn from the current or higher age section. Adults need to be available to help if required. (Note these requirements differ to the Record book and clarification is being sought).
More details in Terrain.
Looking for the badge placement chart?
More information on the Scout system - here is a compilation of useful Scouts Australia videos
Introduction to the Outdoor Adventure Skills
SJW Rover Scout Rhiannah and RA Jarrad give some tips on performing a skit.