The overall badge system is explained on this page. For SJW Scouts, please access these worksheets through your Classroom account, but for everyon else, please click below.

Introduction to Scouting - see this worksheet.

Introduction to the Joey Scout Section (age 5-8) - see this worksheet.

Introduction to the Cub Scout Section (age 8-10) - see this worksheet.

Introduction to the Scout Section (age 10-15) - see this worksheet.

3 Milestones

Milestones record the normal activity of Scouts, including learning leadership skills by doing. All Scouts are capable of completing the milestones if interested and would normally complete a milestone each year.


- 24 participates (6 from each Challenge Area)

- 2 Assists (from two different Challenge Areas)

- 1 Lead (one activity from any Challenge Area of your choice.)


- 20 participates (5 from each Challenge Area)

- 3 Assists (from two different Challenge Areas)

- 2 Leads (two activities from any Challenge Area(s) of your choice.)


- 16 participates (4 from each Challenge Area)

- 4 Assists (from at least two different Challenge Areas)

- 4 Leads (from any Challenge Area(s) of your choice)

Participate - Assist - Lead - means???

Here it is explained.

Participate - Assist - Lead

Challenge areas

There are four Challenge Areas that support ideas generation & make up the Scouting Program, these are; Community Challenge, Creative Challenge, Outdoors Challenge and Personal Growth Challenge.

Some Ideas Are:

  • Getting out & into the community
  • Engagement
  • Involvement
  • Projects & Partnerships
  • Visits
  • Volunteering
  • Diversity & Inclusion
  • Environment
  • Active Citizenship

Projects could be:

  • Local
  • National
  • International
  • Supporting
  • Knowledge
  • Service

Some Ideas Are:

  • Expression
  • Arts
  • Making
  • Creating
  • Inventing
  • Designing
  • Planning

Projects could be:

  • Unusual
  • New
  • Colourful
  • Bold
  • Innovative
  • Investigative

Some Ideas Are:

  • Environment
  • Camping
  • Time in Nature
  • Water Activities
  • Adventurous Activities
  • Journeys

Projects could be:

  • Fast
  • High
  • Wide
  • Slow
  • Deep
  • Safe

Some Ideas Are:

  • Health & Wellbeing
  • Resilience
  • Mental Health
  • Beliefs & Values
  • Social Justice
  • Skills
  • Interests

Projects could be:

  • Invidivual
  • Healthy
  • Growing
  • Resilience
  • Believeing
  • Commitment
  • Understanding
  • New Skills

All Scout programs should be adventurous, fun, challenging and inclusive for all Scouts.

By following challenge area model, young people are able to create a Scout program that is engaging and applicable for all members.

What's really important is that Scouts in all Sections are planning for and leading the programming of their Unit as much as possible, appropriately supported by older Scouts and our Adults. Some Scouts may need support to contribute their ideas, and to deliver their ideas in the program.

Challenge Areas - more info

Plan -- Do -- Review using SPICES

All activities use the "Plan - do - Review" circle and youth reflect on their adventures and achievements using a structured method called SPICES. SPICES enable Scouts of all ages to understand the Educational Objectives of the Scout program and how they apply to their personal development. Leaders support Youth during the Review process, using prepared ‘I Statements’ that explain the developmental expectations of sectional age ranges and sets of SPICES Cards that feature questions relating to the SPICES that spark reflection on activities and aid in the understanding of personal growth.